Saoirse y Deirdre comparten esta casa con su familia 💕 #legacychallengesims4 #legacy #legacychallenge #retolegacy #retolegacysims4 #ts4legacychallenge #thesims #thesims4 #sims4retolegacy #sims4family #sims4story #sims4legacychallenge #sims4 #sims #sims4legacy #simstagram #simsfamily #simmer
Год назад был ивент 8 сезона... минус тильты, торговая точка... Очень много игроков пришли в фортнайту в промежутке 7-8 сезона, вы тут?🖤 . . . .................................. 🔝FORTNITE DELUXE🔝 Эксклюзивный контент про Fortnite🇷🇺🇺🇦 .................................. . . . Спасибо надеюсь ты поставишь лайк и оставишь комментарии🔥 #фортнайт #фортнайтбатлрояль #форнайтигра #фортнайтмемы #фортнайткоролевскаяпобеда #фортнайтновости #fortnitenews #fortnitecompany #newtransport #fortnitedance #fortniteskins #fortniteleaks #fortnite #fortnitegame #fortniteclips #fortnitememes #memes #fortnitecommunity #fortnitelovers #fortnitebattleroyale #fortnitexbox #fortnitegameplay #fortniteduos #fortnitebr #gaming
If you’ve moved (or helped people move) at any point during the past few decades, odds are you’ve heard someone make a joke about their Tetris skills paying off. There’s something satisfying about finding the perfect spot for a box or arranging things to fit into what seems like an impossibly small space. That sensation is part of what Moving Out promises; as a member of a furniture-moving company, you and up to three co-op buddies are tasked with filling up the truck as quickly and efficiently as possible. Moves get more complicated and sillier over time, but ghosts, flamethrowers, and rising pools of guava juice prove to be far from the biggest obstacles to success.
You begin your career as a certified Furniture Arrangement and Relocation Technician with fairly mundane jobs. The first few homes allow you to get the hang of the basics, which include surveying the area for the objects you’re required to load into the truck and sizing up the trickier parts of each move. It might be tempting to grab the nearest boxes and lob them into the truck, but those smaller objects can quickly add up. Before you know it, it’s time to put a sectional couch inside and you don’t have any room. But first, you need to maneuver that couch through narrow hallways, around obstacles, and potentially out the front window.Click here to watch embedded media
It’s possible to schlep all this stuff around as a solo player, but that’s an option of last resort. You don’t have any A.I. companions, so you’re stuck dragging heavier objects around without the option of performing a handy co-op “heave ho” toss with a partner. That move is incredibly useful for making the most of the limited truck space, since objects like beds and tables can be stacked if you put enough of your back into it. Bringing a friend along for the ride via local co-op makes some aspects of the game much easier, but it comes with a warning: If you aren’t a patient person, or you’re prone to getting frustrated or lashing out at other people, avoid this game. I’m only kind of joking.
Even the early moves seem designed to be as maddening as possible. Doorways are just barely wide enough to accommodate larger pieces of furniture, making them a tight squeeze in ideal circumstances. Moving Out takes clear cues from Overcooked, but it adds a significant wrinkle: wacky physics. Overcooked is great because a group can fail, evaluate where they went wrong, and regroup with a better strategy in mind. Moving Out has that element of strategizing – such as figuring out what objects the team needs to move and how to prioritize those mini tasks – but success is unpredictable. Maybe you’ll get hung up on an invisible barrier around a doorway. Perhaps your throw will land weirdly short, dropping a fragile package in the pool. There doesn’t seem to be much rhyme or reason for a lot of these goofs; even if you’re able to clearly call out what the team needs to do next, performing what should be simple actions feels like you’re rolling the dice.
As frustrating as it can be, I found myself drawn to a few standout levels. I enjoyed a Frogger-inspired section in particular, where the movers have to cross a busy street before making their way across logs and alligators. Some later levels, where players have to communicate and work out which switch-controlled doors to open and when, are similarly amusing. Players who find themselves getting into the game can look forward to completing secret objectives like breaking all the windows in a house or not stepping on rakes in a yard. These allow you to access arcade-style levels, which feature more abstract platforming/moving challenges. They’re good for a quick burst of fun, but I never felt compelled to stick around to set high scores.
Moving Out has a charming sense of humor and the developers clearly went out of their way to make the game as accessible as possible. You can adjust difficulty in an impressively granular way, checking individual boxes to tweak the time you have to complete goals, make objects lighter, remove some obstacles, and more. That does make it easier to zoom past some of the trickier levels, but it doesn’t ultimately change the fact that moving furniture in the game is as fun as the real deal.
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Summary: Ghosts, flamethrowers, and rising pools of guava juice prove to be far from the biggest obstacles to success.
Concept: Get a job as a mover, creating mayhem as you cram your truck with a variety of awkwardly sized objects
Graphics: Little flourishes, such as the marks you leave dragging furniture on the floor and the satisfying way power cords snap when pulled, make it a treat to see in action
Sound: The soundtrack is bouncy, peppy, and entirely forgettable
Playability: The challenge comes in not only figuring out how to tackle each environment-based puzzle, but getting the physics model to cooperate
Entertainment: Moving Out is clearly inspired by Overcooked’s chaotic co-op, but its inconsistent controls add a layer of aggravation likely to test friendships, marriages, and parent-child relationships
Replay: Moderately high
Western audiences have largely missed out on Japan’s beloved Sakura Wars franchise. The story-driven series has been around for nearly 25 years, with its heyday in the Sega Saturn and Dreamcast era. This tactical dating sim debuted in North America with So Long My Love in 2010. Now, a decade later, Sakura Wars is back with what Sega is dubbing “a soft reboot,” modernizing its more traditional elements, such as implementing action-oriented combat. The result is a heartfelt journey that pays homage to the Sakura Wars’ legacy while breathing new life into it. Sakura Wars’ charm makes up for its flaws, creating a truly one-of-a-kind experience.
Sakura Wars is an interesting blend of a visual novel, dating sim, and mech-centric combat. It takes place in Tokyo during a fictionalized version of the Taisho period, and has a bonkers premise that sees players helping to run a theater while also protecting citizens from monstrous threats. You play as Seijuro Kamiyama, a former navy officer hired to lead an all-girls group to success on and off the battlefield. One minute, you’re collecting tickets for their performances. The next minute, you’re fighting side-by-side with them in mechs in an Olympian competition to prove you can best protect the world.
The plot is outlandish, but Sakura Wars makes it work thanks to great character moments, an interesting world, and over-the-top spectacle. The cast is fantastic, with colorful personalities, such as a boisterous shrine maiden and a mysterious ninja prodigy. Your goal is to build up trust with the various young women, which gives you stat boosts and access to team attacks in battle. I liked getting to know the various party members and learning their backstories, and watching everyone grow to be a big family is heartwarming. A lot of secondary characters are also fun to explore, and the unique and surprising ways they’re incorporated into the story is satisfying. My favorite part of Sakura Wars is how it would have me laughing at its crazy antics, like making me walk around in a ridiculous mascot costume shouting “bwoooot!!” at passersby, only to pull at my heartstrings moments later with the revelations of how certain team members lost their parents.
However, be prepared for interactions that feel straight out a trope-filled harem anime, like accidentally walking on a girl in the bath. I didn’t mind when the scenes centered on being supportive and helping my team through their various insecurities, but dialogue options that let you sneak peeks at the women’s various body parts cheapen the narrative and the main character’s role within it to be a positive change in their life. Many of these choices are optional, and when you cross the line you usually get penalized, but I still could have done without all the creepy “I’m tempted. Should I look?” lines and the zooming in on their chests and butts. The romance aspects in general ricochet between being melodramatic and perverted, which is also jarring.
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While Sakura Wars is heavy on story and relies on choosing dialogue options under time constraints, it breaks that up with exploration, minigames, and combat. For instance, you might be required to search for clues to catch a thief, help out at a restaurant by remembering orders and delivering them, or even go on a date with one of the girls. Having the regular day-to-day activities helps to immerse you in this strange world and add some normalcy to it, but then you also have these larger-than-life mech battles that sell the fantasy. It strikes a good balance overall.
The new action-based combat suits Sakura Wars well, as it complements the story and adds some much-needed energy to the experience. At certain points, you hop in your mech and slaughter waves of enemies using strong and light attacks. As you explore different dungeons, you also do light platforming to avoid obstacles and reach new areas. They usually conclude with a large boss battle and a slew of astonishing animated cutscenes, especially in terms of displaying some of the action.
While I loved turning my mech’s jets on to dart across the map, chaining ridiculous combos, and executing cool team attacks, the dungeons and these bouts all feel generic. I enjoyed when the venue got a shake-up, like when you battle in the mech competition, which turns into a best-of-three-bouts. However, these new variations don’t come often enough, and the combat doesn’t have enough depth to keep things interesting, so it becomes monotonous and repetitive. At least these portions never take too long to complete, and they are littered with cool story moments.
Sakura Wars is a hard experience to put in words, but that experience doesn’t come around often. It is a captivating ride, striking a great balance between its funny and heartwarming moments. Just like the struggling theater group, the performance doesn’t always come together exactly as planned, but it has so much heart and charisma to leave the audience wanting an encore.
Summary: Sakura Wars’ charm makes up for its flaws, creating a truly one-of-a-kind experience.
Concept: Create a soft reboot of Japan’s popular and long-running Sakura Wars series featuring a new cast and action-packed combat
Graphics: The entire game is gorgeous, but the detailed and impressive animated cutscenes steal the show and made me look forward to every cutscene
Sound: From each team member’s personality-driven theme to the inspiring J-pop-infused battle tracks, the audio is breathtaking. Just note: Voice acting is only in Japanese
Playability: With smooth controls and easily understood mechanics, Sakura Wars is easy to pick up and play, but the over-reliance on timed sequences can be annoying
Entertainment: Sakura Wars is not perfect, but it is a delightfully charming experience. Between the sweet bonding moments and high-stakes battles, there’s plenty to cheer for